The mining crate can be used to get back to #16. #Pillars of eternity white march plusThe cart here will have a Belt of Eotun Constitution, plus a few other random items.They leave behind Spirit Residues when killed. There will be a very large group here consisting of Shades, Wraiths, and a couple of Battery Sirens. You can then search the skeleton to take the Workshop Key.ĭoing so will cause any previously non-hostile Dwarven spirits to go hostile and attack here. Using your Watcher abilities on it will reveal that it was once a Dwarven miner who had a heart attack after an attack on the Mines. The cart here will have a Prybar and a few other random items.One of them will have a random weapon of Exceptional or Fine quality, plus a random potion. They will leave behind Spirit Residues when killed. There will be a very large group of them here waiting for you as Shades and Wraiths if you take the Key. They will go hostile if you take the Workshop Key at #19. You may have noticed that there will be several non-hostile Dwarven spirits scattered throughout the Mines.The optimum result is to look around while you're travelling in the cart, have a character who can make an Athletics check of 5 or Dexterity check of 16 use the lever along the way, and wind up at #21. There will be a mining cart here, which you can use through a scripted interaction.This container will have Glanfathan Stalking Boots plus a few other random miscellaneous items.The Oozes leave behind Ooze Plasmas when killed, while the Beetles leave behind Beetle Shells. You will have to fight a few Frost Oozes and some Ice Beetles here.You will have to fight a few Bitter Spirits here.Diamond), and the Sigil of the Helm here. The party will find a random weapon, a random high-tier gem (e.g.There will be a very large force of Battery Defenders and Battery Shield Walls here, led by a pair of Battery Priests.These corpses will have a random weapon, usually of Exceptional or Fine quality, and a random scroll as well.There will be a few Battery Sirens and several Wraiths here.This container has a Tempered Helm, a Durgan Iron Ingot and some Camping Supplies.There is a hidden niche here that can only be discovered while in scouting mode.There will be a Stone Dial on this table.They leave behind Troll Skins and Wolf Hides when killed. There will be a few Ice Trolls and Winter Wolves here.This door can only be opened with either a rank of 12 in the Mechanics skill or the Workshop Key, which can be found at #19.The Siren will leave behind a Spirit Residue. The Battery Defenders will leave behind weapons like Arbalests, Pikes and Warhammers, as well as Large Shields. Be warned that the Battery Siren is capable of using the Cipher's Silent Scream power. There will be a very large force of Battery Defenders and Battery Shield Walls here, along with a Battery Siren.These stairs lead back up to the Great Hall at #28.It gives the ability to create special steel and is needed by the villagers to restore the old prosperity to their home. You must go to Durgan's battery and find the White forge. She will tell you a short story of the village and will give you details about your task. Now go to Renengild's house and talk to the owner. The latter allows you to take control of the enemy for 10 seconds twice before having to rest. You will find, among other things, the Ring of Changing Heart that adds +3 to resolve and adds an additional Dominate skill. Don't forget about looting the bodies of fallen enemies. You will be asked to go to the main building in the village. Your reputation in the village will increase. One of the villagers will run towards you and thank you for the help. Once you defeat the enemies, they will start retreating. Remember that during the battle you should keep watching out for your mages and shooters and control the health level of all your party members. In the first phase of the battle you should deal with her helpers, especially the ones attacking from a distance. At the crossroads to the West of the village you will find ogre woman named Darzir. You will face 3-4 ogre groups on the way, but you shouldn't have trouble with eliminating them as long as you have a team on 8-9 level. The best solution will be to keep going to the West of the location. You and your team will have to deal with the enemies and thus help the villagers. The situation will be complicated since the very beginning as the village will be attacked by an ogre clan. Get to the new map through the world map (the icon can be found in the upper right corner of the location select screen) and go to the Stalwart village (M1). You will reach the Stalwart village at a bad time - during the attack of a nearby ogre clan.
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